Four Down Dice
You got 4 dice, you got 4 downs. Outscore your opponent by choosing when to push and when to concede.
Left click to place or remove a die from a down. Right click to reroll (audible) once per set of downs. Call a timeout to reroll all dice. Each die has a value and a position, each position has different boom or bust outcomes depending on how much you overpower your opponents die. Try and score combos as well to boost yardage.
Offensive/defensive positions will automatically switch depending on possession. Fourth downs will be executed based on game state (ideally...).
Honestly not much to this one. Got carried away with complexity in calculating outcomes based on difference in dice rolls and positions and ended up making a bit of a mess. It was time to wrap this project up after playtesting with a few folks and receiving generally negative feedback mostly in terms of engagement, agency, and 'fun'.
In theory, I think this project could be a blast, but in practice I can't bring it over the finish line. If anyone wants to take this project over I'd love to talk. You can see my blogger posts for dev updates (they fell off at the end because I ran out of time IRL, which also prompted me to get this project off my harddrive).
AI was used to refactor code. Everything else (programming, art, music, SFX, etc.), aside from font, was made by me. Font is the one made famous from Balatro, m6x11 by Daniel Linssen - GOAT font

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